Toys & Games in Singapore
- Pages: 32
- Published: November 2015
- Report Code: OHME4646
Toys & Games in Singapore industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Singapore toys & games market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration, and sewing and hobby), dolls, games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (includes soft toys), outdoor & sports toys (includes outdoor games and sports such as cars and bicycles etc.) and other toys (including toys made of plastics, rubber, textile, die-cast miniature model toys and metal toys. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). It doesn't include games consoles and video games. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.
The Singaporean toys & games market had total revenues of $0.3bn in 2014, representing a compound annual rate of change (CARC) of -0.2% between 2010 and 2014.
The activity toys segment was the market's most lucrative in 2014, with total revenues of $53m, equivalent to 17.9% of the market's overall value.
Singapore's economy grew by 1.8% on a year-on-year basis in the second quarter of 2015, sharply lower than the 2.8% growth in the preceding quarter. The slowing economy has had an effect on consumer spending, particularly in the toys and games market.
Scope
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the toys & games market in Singapore
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Singapore
Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Singapore toys & games market with five year forecasts
Macroeconomic indicators provide insight into general trends within the Singapore economy
Reasons to buy
What was the size of the Singapore toys & games market by value in 2014?What will be the size of the Singapore toys & games market in 2019?
What factors are affecting the strength of competition in the Singapore toys & games market?
How has the market performed over the last five years?
What are the main segments that make up Singapore's toys & games market?
Companies mentioned
Amazon.com, Inc.; Rakuten, Inc.; Toys “R” Us, Inc.;
Table of Contents
List of Tables
List of Figures
Pricing
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