Games Software in Australia

Games Software in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the Australia games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

– The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.

– The Australian games software market is expected to generate total revenues of $1,137.1m in 2017, representing a compound annual growth rate (CAGR) of 9.6% between 2013 and 2017.

– Sales generated through music, video, book, stationery and entertainment software specialists are expected to be the most lucrative for the Australian games software market in 2017, with total revenues of $359.0m, equivalent to 31.6% of the market's overall value.

– Downloadable content (DLC) is a growing trend in the video games market. This is content that is not part of a game, but released later as an add-on to offer additional benefits or extra content. It ranges from aesthetic outfit changes to a new, extensive storyline and has become a very effective form of game monetization for developers. It allows them to continue to monetize a gamer’s interest after the initial one-off game purchase, thus expanding the revenue generation lifespan of the product. This additional content must be purchased and this is helping to drive growth.

Scope

– Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Australia

– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Australia

– Leading company profiles reveal details of key games software market players’ global operations and financial performance

– Add weight to presentations and pitches by understanding the future growth prospects of the Australia games software market with five year forecasts

Reasons to buy

- What was the size of the Australia games software market by value in 2017?

- What will be the size of the Australia games software market in 2022?

- What factors are affecting the strength of competition in the Australia games software market?

- How has the market performed over the last five years?

- How large is Australia’s games software market in relation to its regional counterparts?

Companies mentioned

Amazon.com, Inc.

GameStop Corp.

Harvey Norman Holdings Limited

JB Hi-Fi Limited

Table of Contents

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 16

Threat of substitutes 17

Degree of rivalry 18

Leading Companies 19

Amazon.com, Inc. 19

GameStop Corp. 22

Harvey Norman Holdings Limited 25

JB Hi-Fi Limited 29

Macroeconomic Indicators 33

Country data 33

Methodology 35

Industry associations 36

Related MarketLine research 36

Appendix 37

About MarketLine 37

List of Tables

List of Tables

Table 1: Australia games software market value: $ million, 2013-17(e)

Table 2: Australia games software market geography segmentation: $ million, 2017(e)

Table 3: Australia games software market distribution: % share, by value, 2017(e)

Table 4: Australia games software market value forecast: $ million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials ($)

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: GameStop Corp.: key facts

Table 9: GameStop Corp.: key financials ($)

Table 10: GameStop Corp.: key financial ratios

Table 11: Harvey Norman Holdings Limited: key facts

Table 12: Harvey Norman Holdings Limited: key financials ($)

Table 13: Harvey Norman Holdings Limited: key financials (A$)

Table 14: Harvey Norman Holdings Limited: key financial ratios

Table 15: JB Hi-Fi Limited: key facts

Table 16: JB Hi-Fi Limited: key financials ($)

Table 17: JB Hi-Fi Limited: key financials (A$)

Table 18: JB Hi-Fi Limited: key financial ratios

Table 19: Australia size of population (million), 2013-17

Table 20: Australia gdp (constant 2005 prices, $ billion), 2013-17

Table 21: Australia gdp (current prices, $ billion), 2013-17

Table 22: Australia inflation, 2013-17

Table 23: Australia consumer price index (absolute), 2013-17

Table 24: Australia exchange rate, 2013-17

List of Figures

List of Figures

Figure 1: Australia games software market value: $ million, 2013-17(e)

Figure 2: Australia games software market geography segmentation: % share, by value, 2017(e)

Figure 3: Australia games software market distribution: % share, by value, 2017(e)

Figure 4: Australia games software market value forecast: $ million, 2017-22

Figure 5: Forces driving competition in the games software market in Australia, 2017

Figure 6: Drivers of buyer power in the games software market in Australia, 2017

Figure 7: Drivers of supplier power in the games software market in Australia, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in Australia, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in Australia, 2017

Figure 10: Drivers of degree of rivalry in the games software market in Australia, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: GameStop Corp.: revenues & profitability

Figure 14: GameStop Corp.: assets & liabilities

Figure 15: Harvey Norman Holdings Limited: revenues & profitability

Figure 16: Harvey Norman Holdings Limited: assets & liabilities

Figure 17: JB Hi-Fi Limited: revenues & profitability

Figure 18: JB Hi-Fi Limited: assets & liabilities

    Pricing

Discounts available for multiple purchases.

reportstore@marketline.com
+44 20 7947 2960

Saved reports