Games Software in the United States

Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the United States games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

– The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.

– The US games software market is expected to generate total revenues of $16,816.0m in 2017, representing a compound annual growth rate (CAGR) of 0.7% between 2013 and 2017.

– Sales generated through online pureplay are expected to be the most lucrative for the US games software market in 2017, with total revenues of $4,183.0m, equivalent to 24.9% of the market's overall value.

– The US offers the greatest opportunity for retailers to sell games across platforms. With over 25 million sold, the US represents the PlayStation 4’s second largest market behind Europe (29.2 million), but it is by far the Xbox One’s largest market, with the 22.1 million sold accounting for 61.1% of the console’s total global sales. It is also the Nintendo Switch’s biggest market, with more than 5.1 million units sold.

Scope

– Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States

– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States

– Leading company profiles reveal details of key games software market players’ global operations and financial performance

– Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts

Reasons to buy

- What was the size of the United States games software market by value in 2017?

- What will be the size of the United States games software market in 2022?

- What factors are affecting the strength of competition in the United States games software market?

- How has the market performed over the last five years?

- How large is the United States’s games software market in relation to its regional counterparts?

Companies mentioned

Amazon.com, Inc.

Best Buy Co., Inc.

GameStop Corp.

Wal-Mart Stores, Inc.

Table of Contents

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 16

Threat of substitutes 17

Degree of rivalry 18

Leading Companies 19

Amazon.com, Inc. 19

Best Buy Co., Inc. 22

GameStop Corp. 25

Wal-Mart Stores, Inc. 28

Macroeconomic Indicators 32

Country data 32

Methodology 34

Industry associations 35

Related MarketLine research 35

Appendix 36

About MarketLine 36

List of Tables

List of Tables

Table 1: United States games software market value: $ million, 2013-17(e)

Table 2: United States games software market geography segmentation: $ million, 2017(e)

Table 3: United States games software market distribution: % share, by value, 2017(e)

Table 4: United States games software market value forecast: $ million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials ($)

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: Best Buy Co., Inc.: key facts

Table 9: Best Buy Co., Inc.: key financials ($)

Table 10: Best Buy Co., Inc.: key financial ratios

Table 11: GameStop Corp.: key facts

Table 12: GameStop Corp.: key financials ($)

Table 13: GameStop Corp.: key financial ratios

Table 14: Wal-Mart Stores, Inc.: key facts

Table 15: Wal-Mart Stores, Inc.: key financials ($)

Table 16: Wal-Mart Stores, Inc.: key financial ratios

Table 17: United States size of population (million), 2013-17

Table 18: United States gdp (constant 2005 prices, $ billion), 2013-17

Table 19: United States gdp (current prices, $ billion), 2013-17

Table 20: United States inflation, 2013-17

Table 21: United States consumer price index (absolute), 2013-17

Table 22: United States exchange rate, 2013-17

List of Figures

List of Figures

Figure 1: United States games software market value: $ million, 2013-17(e)

Figure 2: United States games software market geography segmentation: % share, by value, 2017(e)

Figure 3: United States games software market distribution: % share, by value, 2017(e)

Figure 4: United States games software market value forecast: $ million, 2017-22

Figure 5: Forces driving competition in the games software market in the United States, 2017

Figure 6: Drivers of buyer power in the games software market in the United States, 2017

Figure 7: Drivers of supplier power in the games software market in the United States, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in the United States, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in the United States, 2017

Figure 10: Drivers of degree of rivalry in the games software market in the United States, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: Best Buy Co., Inc.: revenues & profitability

Figure 14: Best Buy Co., Inc.: assets & liabilities

Figure 15: GameStop Corp.: revenues & profitability

Figure 16: GameStop Corp.: assets & liabilities

Figure 17: Wal-Mart Stores, Inc.: revenues & profitability

Figure 18: Wal-Mart Stores, Inc.: assets & liabilities

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