Games Software in the United States
- Pages: 37
- Published: January 2018
- Report Code: OHMF1991
Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Synopsis
Essential resource for top-line data and analysis covering the United States games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Key Highlights
– The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.
– The US games software market is expected to generate total revenues of $16,816.0m in 2017, representing a compound annual growth rate (CAGR) of 0.7% between 2013 and 2017.
– Sales generated through online pureplay are expected to be the most lucrative for the US games software market in 2017, with total revenues of $4,183.0m, equivalent to 24.9% of the market's overall value.
– The US offers the greatest opportunity for retailers to sell games across platforms. With over 25 million sold, the US represents the PlayStation 4’s second largest market behind Europe (29.2 million), but it is by far the Xbox One’s largest market, with the 22.1 million sold accounting for 61.1% of the console’s total global sales. It is also the Nintendo Switch’s biggest market, with more than 5.1 million units sold.
Scope
– Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States
– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States
– Leading company profiles reveal details of key games software market players’ global operations and financial performance
– Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts
Reasons to buy
- What was the size of the United States games software market by value in 2017?
- What will be the size of the United States games software market in 2022?
- What factors are affecting the strength of competition in the United States games software market?
- How has the market performed over the last five years?
- How large is the United States’s games software market in relation to its regional counterparts?
Companies mentioned
Amazon.com, Inc.
Best Buy Co., Inc.
GameStop Corp.
Wal-Mart Stores, Inc.
Table of Contents
List of Tables
List of Figures
Pricing
Discounts available for multiple purchases.