Global Virtual Reality

Global Virtual Reality industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2015-19, and forecast to 2024). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

– The Virtual Reality (VR) market consists of revenue paid for VR software and hardware. Volume in this market represent the total global number of VR users registered in any given year. All currency conversions have been calculated using constant average 2019 annual exchange rate.

– The global Virtual Reality market had total revenues of $12.4m in 2019, representing a compound annual growth rate (CAGR) of 101.6% between 2015 and 2019.

– Market consumption volume increased with a CAGR of 46.3% between 2015 and 2019, to reach a total of 42.9 million units in 2019.

– The software segment was the market's most lucrative in 2019, with total revenues of $6.4m, equivalent to 51.5% of the market's overall value.

Scope

– Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the virtual reality market in the global

– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalvirtual reality market

– Leading company profiles reveal details of key virtual reality market players’ global operations and financial performance

– Add weight to presentations and pitches by understanding the future growth prospects of the Global virtual reality market with five year forecasts by both value and volume

Reasons to buy

- What was the size of the Global virtual reality market by value in 2019?

- What will be the size of the Global virtual reality market in 2024?

- What factors are affecting the strength of competition in the Global virtual reality market?

- How has the market performed over the last five years?

- Who are the top competitiors in the global's virtual reality market?

Companies mentioned

Sony Corporation

Facebook Inc.

HTC Corp

Microsoft Corporation

Table of Contents

Table of Contents

1 Executive Summary

1.1. Market value

1.2. Market value forecast

1.3. Market volume

1.4. Market volume forecast

1.5. Category segmentation

1.6. Geography segmentation

1.7. Market share

1.8. Market rivalry

1.9. Competitive Landscape

2 Market Overview

2.1. Market definition

2.2. Market analysis

3 Market Data

3.1. Market value

3.2. Market volume

4 Market Segmentation

4.1. Category segmentation

4.2. Geography segmentation

5 Market Outlook

5.1. Market value forecast

5.2. Market volume forecast

6 Five Forces Analysis

6.1. Summary

6.2. Buyer power

6.3. Supplier power

6.4. New entrants

6.5. Threat of substitutes

6.6. Degree of rivalry

7 Competitive Landscape

7.1. Market share

7.2. Who are the leading players?

7.3. What new products have disrupted the market in the last year?

8 Company Profiles

8.1. Sony Corporation

8.2. Facebook Inc.

8.3. HTC Corp

8.4. Microsoft Corporation

9 Macroeconomic Indicators

9.1. Country data

9.2. cIndustry associations

9.3. Related MarketLine research

10 Appendix

10.1. Methodology

10.2. About MarketLine

List of Tables

List of Tables

Table 1: Global virtual reality market value: $ billion, 2015-19

Table 2: Global virtual reality market volume: million units, 2015-19

Table 3: Global virtual reality market category segmentation: $ billion, 2019

Table 4: Global virtual reality market geography segmentation: $ billion, 2019

Table 5: Global virtual reality market value forecast: $ billion, 2019-24

Table 6: Global virtual reality market volume forecast: million units, 2019-24

Table 7: Global virtual reality market share: % share, by value, 2019

Table 8: Sony Corporation: key facts

Table 9: Sony Corporation: Annual Financial Ratios

Table 10: Sony Corporation: Key Employees

Table 11: Sony Corporation: Key Employees Continued

Table 12: Sony Corporation: Key Employees Continued

Table 13: Sony Corporation: Key Employees Continued

Table 14: Facebook Inc.: key facts

Table 15: Facebook Inc.: Annual Financial Ratios

Table 16: Facebook Inc.: Key Employees

Table 17: Facebook Inc.: Key Employees Continued

Table 18: HTC Corp: key facts

Table 19: HTC Corp: Annual Financial Ratios

Table 20: HTC Corp: Key Employees

Table 21: Microsoft Corporation: key facts

Table 22: Microsoft Corporation: Annual Financial Ratios

Table 23: Microsoft Corporation: Key Employees

Table 24: Microsoft Corporation: Key Employees Continued

Table 25: Microsoft Corporation: Key Employees Continued

Table 26: Microsoft Corporation: Key Employees Continued

Table 27: Global exchange rate, 2015-19

List of Figures

List of Figures

Figure 1: Global virtual reality market value: $ billion, 2015-19

Figure 2: Global virtual reality market volume: million units, 2015-19

Figure 3: Global virtual reality market category segmentation: % share, by value, 2019

Figure 4: Global virtual reality market geography segmentation: % share, by value, 2019

Figure 5: Global virtual reality market value forecast: $ billion, 2019-24

Figure 6: Global virtual reality market volume forecast: million units, 2019-24

Figure 7: Forces driving competition in the global virtual reality market, 2019

Figure 8: Drivers of buyer power in the global virtual reality market, 2019

Figure 9: Drivers of supplier power in the global virtual reality market, 2019

Figure 10: Factors influencing the likelihood of new entrants in the global virtual reality market, 2019

Figure 11: Factors influencing the threat of substitutes in the global virtual reality market, 2019

Figure 12: Drivers of degree of rivalry in the global virtual reality market, 2019

Figure 13: Global virtual reality market share: % share, by value, 2019

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