Games Consoles in Japan

Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the Japan games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

– The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.

– The Japanese games consoles market had total revenues of $835.4m in 2016, representing a compound annual rate of change (CARC) of -20.3% between 2012 and 2016.

– Market consumption volumes declined with a CARC of -21.1% between 2012 and 2016, to reach a total of 3.7 million units in 2016.

– Sony and Nintendo are performing well in this market yet are not immune to the effect of mobile gaming. Smartphones are now able to play specific retro games. As such smartphones are a big threat to handheld gaming.

Scope

– Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Japan

– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Japan

– Leading company profiles reveal details of key games consoles market players’ global operations and financial performance

– Add weight to presentations and pitches by understanding the future growth prospects of the Japan games consoles market with five year forecasts by both value and volume

Reasons to buy

- What was the size of the Japan games consoles market by value in 2016?

- What will be the size of the Japan games consoles market in 2021?

- What factors are affecting the strength of competition in the Japan games consoles market?

- How has the market performed over the last five years?

- Who are the top competitiors in Japan's games consoles market?

Companies mentioned

NA

Table of Contents

Table of Contents

Executive Summary

Market value

Market value forecast

Market volume

Market volume forecast

Geography segmentation

Market share

Market rivalry

Market Overview

Market definition

Market analysis

Market Data

Market value

Market volume

Market Segmentation

Geography segmentation

Market share

Market Outlook

Market value forecast

Market volume forecast

Five Forces Analysis

Summary

Buyer power

Supplier power

New entrants

Threat of substitutes

Degree of rivalry

Leading Companies

Microsoft Corporation

Nintendo Co., Ltd.

Sony Interactive Entertainment Inc.

Macroeconomic Indicators

Country data

Methodology

Industry associations

Related MarketLine research

Appendix

About MarketLine

List of Tables

List of Tables

Table 1: Japan games consoles market value: $ million, 201216

Table 2: Japan games consoles market volume: million units, 201216

Table 3: Japan games consoles market geography segmentation: $ million, 2016

Table 4: Japan games consoles market share: % share, by value, 2016

Table 5: Japan games consoles market value forecast: $ million, 201621

Table 6: Japan games consoles market volume forecast: million units, 201621

Table 7: Microsoft Corporation: key facts

Table 8: Microsoft Corporation: key financials ($)

Table 9: Microsoft Corporation: key financial ratios

Table 10: Nintendo Co., Ltd.: key facts

Table 11: Nintendo Co., Ltd.: key financials ($)

Table 12: Nintendo Co., Ltd.: key financials (Â¥)

Table 13: Nintendo Co., Ltd.: key financial ratios

Table 14: Sony Interactive Entertainment Inc.: key facts

Table 15: Japan size of population (million), 201216

Table 16: Japan gdp (constant 2005 prices, $ billion), 201216

Table 17: Japan gdp (current prices, $ billion), 201216

Table 18: Japan inflation, 201216

Table 19: Japan consumer price index (absolute), 201216

Table 20: Japan exchange rate, 201216

List of Figures

List of Figures

Figure 1: Japan games consoles market value: $ million, 201216

Figure 2: Japan games consoles market volume: million units, 201216

Figure 3: Japan games consoles market geography segmentation: % share, by value, 2016

Figure 4: Japan games consoles market share: % share, by value, 2016

Figure 5: Japan games consoles market value forecast: $ million, 201621

Figure 6: Japan games consoles market volume forecast: million units, 201621

Figure 7: Forces driving competition in the games consoles market in Japan, 2016

Figure 8: Drivers of buyer power in the games consoles market in Japan, 2016

Figure 9: Drivers of supplier power in the games consoles market in Japan, 2016

Figure 10: Factors influencing the likelihood of new entrants in the games consoles market in Japan, 2016

Figure 11: Factors influencing the threat of substitutes in the games consoles market in Japan, 2016

Figure 12: Drivers of degree of rivalry in the games consoles market in Japan, 2016

Figure 13: Microsoft Corporation: revenues & profitability

Figure 14: Microsoft Corporation: assets & liabilities

Figure 15: Nintendo Co., Ltd.: revenues & profitability

Figure 16: Nintendo Co., Ltd.: assets & liabilities

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