Global Games Software

Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and 4, and Xbox 360 and Xbox One. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, and Playstation Vita. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorpg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.

The global games software market had total revenues of $29.8bn in 2014, representing a compound annual growth rate (CAGR) of 0.2% between 2010 and 2014.

The console games segment was the market's most lucrative in 2014, with total revenues of $25.9bn, equivalent to 87.2% of the market's overall value.

The performance of the market is forecast to accelerate, with an anticipated CAGR of 1.6% for the five-year period 2014 – 2019, which is expected to drive the market to a value of $32.2bn by the end of 2019.

Scope

Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the global

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames software market

Leading company profiles reveal details of key games software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Global games software market with five year forecasts

Reasons to buy

What was the size of the Global games software market by value in 2014?

What will be the size of the Global games software market in 2019?

What factors are affecting the strength of competition in the Global games software market?

How has the market performed over the last five years?

Companies mentioned

None

Table of Contents

TABLE OF CONTENTS

Executive Summary 2

Market value 2

Market value forecast 2

Category segmentation 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Category segmentation 10

Geography segmentation 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 16

Threat of substitutes 17

Degree of rivalry 18

Leading Companies 19

Amazon.com, Inc. 19

Carrefour S.A. 22

GameStop Corp. 26

Wal-Mart Stores, Inc. 29

Methodology 33

Industry associations 34

Related MarketLine research 34

Appendix 35

About MarketLine 35

LIST OF TABLES

Table 1: Global games software market value: $ billion, 201014 9

Table 2: Global games software market category segmentation: $ billion, 2014 10

Table 3: Global games software market geography segmentation: $ billion, 2014 11

Table 4: Global games software market value forecast: $ billion, 201419 12

Table 5: Amazon.com, Inc.: key facts 19

Table 6: Amazon.com, Inc.: key financials ($) 20

Table 7: Amazon.com, Inc.: key financial ratios 20

Table 8: Carrefour S.A.: key facts 22

Table 9: Carrefour S.A.: key financials ($) 23

Table 10: Carrefour S.A.: key financials (€) 23

Table 11: Carrefour S.A.: key financial ratios 24

Table 12: GameStop Corp.: key facts 26

Table 13: GameStop Corp.: key financials ($) 27

Table 14: GameStop Corp.: key financial ratios 27

Table 15: Wal-Mart Stores, Inc.: key facts 29

Table 16: Wal-Mart Stores, Inc.: key financials ($) 30

Table 17: Wal-Mart Stores, Inc.: key financial ratios 31

LIST OF FIGURES

Figure 1: Global games software market value: $ billion, 201014 9

Figure 2: Global games software market category segmentation: % share, by value, 2014 10

Figure 3: Global games software market geography segmentation: % share, by value, 2014 11

Figure 4: Global games software market value forecast: $ billion, 201419 12

Figure 5: Forces driving competition in the global games software market, 2014 13

Figure 6: Drivers of buyer power in the global games software market, 2014 14

Figure 7: Drivers of supplier power in the global games software market, 2014 15

Figure 8: Factors influencing the likelihood of new entrants in the global games software market, 2014 16

Figure 9: Factors influencing the threat of substitutes in the global games software market, 2014 17

Figure 10: Drivers of degree of rivalry in the global games software market, 2014 18

Figure 11: Amazon.com, Inc.: revenues & profitability 21

Figure 12: Amazon.com, Inc.: assets & liabilities 21

Figure 13: Carrefour S.A.: revenues & profitability 24

Figure 14: Carrefour S.A.: assets & liabilities 25

Figure 15: GameStop Corp.: revenues & profitability 27

Figure 16: GameStop Corp.: assets & liabilities 28

Figure 17: Wal-Mart Stores, Inc.: revenues & profitability 31

Figure 18: Wal-Mart Stores, Inc.: assets & liabilities 32

List of Tables

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List of Figures

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