Games Software Global Industry Guide 2013-2022

Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the global games software market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.

key Highlights

– The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

– The global games software market generated total revenues of $46,055.6m in 2017, representing a compound annual growth rate (CAGR) of 3.3% between 2013 and 2017.

– Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the global games software market in 2017, with total revenues of $14,707.1m, equivalent to 31.9% of the market's overall value.

– The US is the single largest market for gaming software, accounting for 36.5% of the global market in 2017. Its fortunes therefore play a large part in shaping those of the global market as a whole.

Scope

– Save time carrying out entry-level research by identifying the size, growth, and leading players in the global games software market

– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games software market

– Leading company profiles reveal details of key games software market players’ global operations and financial performance

– Add weight to presentations and pitches by understanding the future growth prospects of the global games software market with five year forecasts

Reasons to buy

- What was the size of the global games software market by value in 2017?

- What will be the size of the global games software market in 2022?

- What factors are affecting the strength of competition in the global games software market?

- How has the market performed over the last five years?

- How large is the global games software market in relation to its regional counterparts?

Table of Contents

Table of Contents

EXECUTIVE SUMMARY 2

Market value 2

Market value forecast 2

Geography segmentation 2

Introduction 14

What is this report about? 14

Who is the target reader? 14

How to use this report 14

Definitions 14

Global Games Software 15

Market Overview 15

Market Data 17

Market Segmentation 18

Market outlook 20

Five forces analysis 21

Games Software in Asia-Pacific 32

Market Overview 32

Market Data 33

Market Segmentation 34

Market outlook 36

Five forces analysis 37

Games Software in Europe 46

Market Overview 46

Market Data 48

Market Segmentation 49

Market outlook 51

Five forces analysis 52

Games Software in Japan 60

Market Overview 60

Market Data 61

Market Segmentation 62

Market outlook 64

Five forces analysis 65

Macroeconomic indicators 72

Games Software in The United Kingdom 74

Market Overview 74

Market Data 76

Market Segmentation 77

Market outlook 79

Five forces analysis 80

Macroeconomic indicators 87

Games Software in The United States 89

Market Overview 89

Market Data 91

Market Segmentation 92

Market outlook 94

Five forces analysis 95

Macroeconomic indicators 101

Games Software in France 103

Market Overview 103

Market Data 104

Market Segmentation 105

Market outlook 107

Five forces analysis 108

Macroeconomic indicators 114

Games Software in Germany 116

Market Overview 116

Market Data 117

Market Segmentation 118

Market outlook 120

Five forces analysis 121

Macroeconomic indicators 127

Company Profiles 129

Leading Companies 129

Appendix 178

Methodology 178

About MarketLine 179

List of Tables

List of Tables

Table 1: Global games software market value: $ million, 201317

Table 2: Global games software market geography segmentation: $ million, 2017

Table 3: Global games software market distribution: % share, by value, 2017

Table 4: Global games software market value forecast: $ million, 201722

Table 5: Asia-Pacific games software market value: $ million, 201317

Table 6: AsiaPacific games software market geography segmentation: $ million, 2017

Table 7: Asia-Pacific games software market distribution: % share, by value, 2017

Table 8: Asia-Pacific games software market value forecast: $ million, 201722

Table 9: Europe games software market value: $ million, 201317

Table 10: Europe games software market geography segmentation: $ million, 2017

Table 11: Europe games software market distribution: % share, by value, 2017

Table 12: Europe games software market value forecast: $ million, 201722

Table 13: Japan games software market value: $ million, 201317

Table 14: Japan games software market geography segmentation: $ million, 2017

Table 15: Japan games software market distribution: % share, by value, 2017

Table 16: Japan games software market value forecast: $ million, 201722

Table 17: Japan size of population (million), 201317

Table 18: Japan gdp (constant 2005 prices, $ billion), 201317

Table 19: Japan gdp (current prices, $ billion), 201317

Table 20: Japan inflation, 201317

Table 21: Japan consumer price index (absolute), 201317

Table 22: Japan exchange rate, 201317

Table 23: United Kingdom games software market value: $ million, 201317

Table 24: United Kingdom games software market geography segmentation: $ million, 2017

Table 25: United Kingdom games software market distribution: % share, by value, 2017

Table 26: United Kingdom games software market value forecast: $ million, 201722

Table 27: United Kingdom size of population (million), 201317

Table 28: United Kingdom gdp (constant 2005 prices, $ billion), 201317

Table 29: United Kingdom gdp (current prices, $ billion), 201317

Table 30: United Kingdom inflation, 201317

Table 31: United Kingdom consumer price index (absolute), 201317

Table 32: United Kingdom exchange rate, 201317

Table 33: United States games software market value: $ million, 201317

Table 34: United States games software market geography segmentation: $ million, 2017

Table 35: United States games software market distribution: % share, by value, 2017

Table 36: United States games software market value forecast: $ million, 201722

Table 37: United States size of population (million), 201317

Table 38: United States gdp (constant 2005 prices, $ billion), 201317

Table 39: United States gdp (current prices, $ billion), 201317

Table 40: United States inflation, 201317

Table 41: United States consumer price index (absolute), 201317

Table 42: United States exchange rate, 201317

Table 43: France games software market value: $ million, 201317

Table 44: France games software market geography segmentation: $ million, 2017

Table 45: France games software market distribution: % share, by value, 2017

Table 46: France games software market value forecast: $ million, 201722

List of Figures

List of Figures

Figure 1: Global games software market value: $ million, 201317

Figure 2: Global games software market geography segmentation: % share, by value, 2017

Figure 3: Global games software market distribution: % share, by value, 2017

Figure 4: Global games software market value forecast: $ million, 201722

Figure 5: Forces driving competition in the global games software market, 2017

Figure 6: Drivers of buyer power in the global games software market, 2017

Figure 7: Drivers of supplier power in the global games software market, 2017

Figure 8: Factors influencing the likelihood of new entrants in the global games software market, 2017

Figure 9: Factors influencing the threat of substitutes in the global games software market, 2017

Figure 10: Drivers of degree of rivalry in the global games software market, 2017

Figure 11: Asia-Pacific games software market value: $ million, 201317

Figure 12: AsiaPacific games software market geography segmentation: % share, by value, 2017

Figure 13: Asia-Pacific games software market distribution: % share, by value, 2017

Figure 14: Asia-Pacific games software market value forecast: $ million, 201722

Figure 15: Forces driving competition in the games software market in Asia-Pacific, 2017

Figure 16: Drivers of buyer power in the games software market in Asia-Pacific, 2017

Figure 17: Drivers of supplier power in the games software market in Asia-Pacific, 2017

Figure 18: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2017

Figure 19: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2017

Figure 20: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2017

Figure 21: Europe games software market value: $ million, 201317

Figure 22: Europe games software market geography segmentation: % share, by value, 2017

Figure 23: Europe games software market distribution: % share, by value, 2017

Figure 24: Europe games software market value forecast: $ million, 201722

Figure 25: Forces driving competition in the games software market in Europe, 2017

Figure 26: Drivers of buyer power in the games software market in Europe, 2017

Figure 27: Drivers of supplier power in the games software market in Europe, 2017

Figure 28: Factors influencing the likelihood of new entrants in the games software market in Europe, 2017

Figure 29: Factors influencing the threat of substitutes in the games software market in Europe, 2017

Figure 30: Drivers of degree of rivalry in the games software market in Europe, 2017

Figure 31: Japan games software market value: $ million, 201317

Figure 32: Japan games software market geography segmentation: % share, by value, 2017

Figure 33: Japan games software market distribution: % share, by value, 2017

Figure 34: Japan games software market value forecast: $ million, 201722

Figure 35: Forces driving competition in the games software market in Japan, 2017

Figure 36: Drivers of buyer power in the games software market in Japan, 2017

Figure 37: Drivers of supplier power in the games software market in Japan, 2017

Figure 38: Factors influencing the likelihood of new entrants in the games software market in Japan, 2017

Figure 39: Factors influencing the threat of substitutes in the games software market in Japan, 2017

Figure 40: Drivers of degree of rivalry in the games software market in Japan, 2017

Figure 41: United Kingdom games software market value: $ million, 201317

Figure 42: United Kingdom games software market geography segmentation: % share, by value, 2017

Figure 43: United Kingdom games software market distribution: % share, by value, 2017

Figure 44: United Kingdom games software market value forecast: $ million, 201722

Figure 45: Forces driving competition in the games software market in the United Kingdom, 2017

Figure 46: Drivers of buyer power in the games software market in the United Kingdom, 2017

Figure 47: Drivers of supplier power in the games software market in the United Kingdom, 2017

Figure 48: Factors influencing the likelihood of new entrants in the games software market in the United Kingdom, 2017

Figure 49: Factors influencing the threat of substitutes in the games software market in the United Kingdom, 2017

Figure 50: Drivers of degree of rivalry in the games software market in the United Kingdom, 2017

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