Global Games Consoles Industry Profile & Value Chain Analysis

Global Games Consoles

Summary

Global games consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

The value chain analysis reveals the business activities which comprise the global games consoles market value chain. All key stages are highlighted, along with examples of companies active, and assessments of the burning issues for every stage of the value chain. Key value chain stages analyzed include raw materials, component production, device assembly, distribution/wholesaling, and retail.

Synopsis

Essential resource for top-line data and analysis covering the global games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

– The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.

– The global games consoles market had total revenues of $6,604.7m in 2016, representing a compound annual rate of change (CARC) of -12.2% between 2012 and 2016.

– Market consumption volumes declined with a CARC of -15% between 2012 and 2016, to reach a total of 27.2 million units in 2016.

– Smartphones and Smart TVs with streaming devices offer entertainment services at a significantly reduced price. Console growth will remain sluggish as economic recovery remains poor in many countries.

– A lack of backwards integration from the likes of Microsoft and Sony creates an overreliance on suppliers and reduces control over costs

– Retailers exist in a variety of forms, but the market is dominated by large-scale players. Specialty and online retailers remain the dominant distribution channels.

Scope

– Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market

– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games consoles market

– Leading company profiles reveal details of key games consoles market players’ global operations and financial performance

– Add weight to presentations and pitches by understanding the future growth prospects of the global games consoles market with five year forecasts by both value and volume

– Quickly and easily identify the key stages and sub-stages of the global games consoles market value chain

– See examples of companies active at each stage of the global games consoles market value chain

– Examine trends and burning issues impacting the global games consoles market value chain

Reasons to buy

- What was the size of the global games consoles market by value in 2016?

- What will be the size of the global games consoles market in 2021?

- What factors are affecting the strength of competition in the global games consoles market?

- How has the market performed over the last five years?

- Who are the top competitors in the global games consoles market?

- Who are the top competitors in the global games consoles market?

- What are the key stages and sub-stages of the global games consoles market value chain?

Table of Contents

Table of Contents

Executive Summary 2

Value chain analysis 2

Market value 2

Market value forecast 2

Market volume 2

Market volume forecast 2

Geography segmentation 2

Market share 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Value Chain Analysis 9

Games Consoles Market complete value chain overview 9

Raw Materials 11

Component Production 13

Device Assembly 15

Distribution 17

Retail 19

Market Data 21

Market value 21

Market volume 22

Market Segmentation 23

Geography segmentation 23

Market share 24

Market Outlook 25

Market value forecast 25

Market volume forecast 26

Five Forces Analysis 27

Summary 27

Buyer power 29

Supplier power 31

New entrants 32

Threat of substitutes 34

Degree of rivalry 36

Leading Companies 37

Microsoft Corporation 37

Nintendo Co., Ltd. 40

Sony Interactive Entertainment Inc. 43

Methodology 44

Industry associations 45

Related MarketLine research 45

Appendix 46

About MarketLine 46

List of Tables

List of Tables

Table 1: Global games consoles market value: $ million, 2012-16 21

Table 2: Global games consoles market volume: million units, 2012-16 22

Table 3: Global games consoles market geography segmentation: $ million, 2016 23

Table 4: Global games consoles market share: % share, by value, 2016 24

Table 5: Global games consoles market value forecast: $ million, 2016-21 25

Table 6: Global games consoles market volume forecast: million units, 2016-21 26

Table 7: Microsoft Corporation: key facts 37

Table 8: Microsoft Corporation: key financials ($) 38

Table 9: Microsoft Corporation: key financial ratios 38

Table 10: Nintendo Co., Ltd.: key facts 40

Table 11: Nintendo Co., Ltd.: key financials ($) 41

Table 12: Nintendo Co., Ltd.: key financials (Â¥) 41

Table 13: Nintendo Co., Ltd.: key financial ratios 41

Table 14: Sony Interactive Entertainment Inc.: key facts 43

List of Figures

List of Figures

Figure 1: Games Consoles Market complete value chain overview 9

Figure 2: Games Consoles Market complete value chain with active companies 10

Figure 3: Raw Materials- Overview 11

Figure 4: Component Production- Overview 13

Figure 5: Device Assembly- Overview 15

Figure 6: Distribution- Overview 17

Figure 7: Retail- Overview 19

Figure 8: Global games consoles market value: $ million, 2012-16 21

Figure 9: Global games consoles market volume: million units, 2012-16 22

Figure 10: Global games consoles market geography segmentation: % share, by value, 2016 23

Figure 11: Global games consoles market share: % share, by value, 2016 24

Figure 12: Global games consoles market value forecast: $ million, 2016-21 25

Figure 13: Global games consoles market volume forecast: million units, 2016-21 26

Figure 14: Forces driving competition in the global games consoles market, 2016 27

Figure 15: Drivers of buyer power in the global games consoles market, 2016 29

Figure 16: Drivers of supplier power in the global games consoles market, 2016 31

Figure 17: Factors influencing the likelihood of new entrants in the global games consoles market, 2016 32

Figure 18: Factors influencing the threat of substitutes in the global games consoles market, 2016 34

Figure 19: Drivers of degree of rivalry in the global games consoles market, 2016 36

Figure 20: Microsoft Corporation: revenues & profitability 38

Figure 21: Microsoft Corporation: assets & liabilities 39

Figure 22: Nintendo Co., Ltd.: revenues & profitability 42

Figure 23: Nintendo Co., Ltd.: assets & liabilities 42

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