Games Software in Japan

Games Software in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the Japan games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

– The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.

– The Japanese games software market is forecast to generate total revenues of $3,195.7m in 2017, representing a compound annual rate of change (CARC) of -3% between 2013 and 2017.

– Sales generated through music, video, book, stationery and entertainment software specialists are expected to be the most lucrative for the Japanese games software market in 2017, with total revenues of $1,149.3m, equivalent to 36% of the market's overall value.

– Japan's economic malaise shows no signs of abating. Regressive taxation, such as the sales tax increasing from 5% to 8% in 2015, is further stifling consumer spending. Concerns about the effect on the economy have led to a 10% rise being delayed until 2019. This has affected retail markets negatively.

Scope

– Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Japan

– Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Japan

– Leading company profiles reveal details of key games software market players’ global operations and financial performance

– Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software market with five year forecasts

Reasons to buy

- What was the size of the Japan games software market by value in 2017?

- What will be the size of the Japan games software market in 2022?

- What factors are affecting the strength of competition in the Japan games software market?

- How has the market performed over the last five years?

- How large is Japan’s games software market in relation to its regional counterparts?

Companies mentioned

Amazon.com, Inc.

BIC Camera Inc.

Rakuten, Inc.

Yamada Denki Co., Ltd.

Table of Contents

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 16

Threat of substitutes 17

Degree of rivalry 18

Leading Companies 19

Amazon.com, Inc. 19

BIC Camera Inc. 22

Rakuten, Inc. 25

Yamada Denki Co., Ltd. 28

Macroeconomic Indicators 31

Country data 31

Methodology 33

Industry associations 34

Related MarketLine research 34

Appendix 35

About MarketLine 35

List of Tables

List of Tables

Table 1: Japan games software market value: $ million, 2013-17(e)

Table 2: Japan games software market geography segmentation: $ million, 2017(e)

Table 3: Japan games software market distribution: % share, by value, 2017(e)

Table 4: Japan games software market value forecast: $ million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials ($)

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: BIC Camera Inc.: key facts

Table 9: BIC Camera Inc.: key financials ($)

Table 10: BIC Camera Inc.: key financials (Â¥)

Table 11: BIC Camera Inc.: key financial ratios

Table 12: Rakuten, Inc.: key facts

Table 13: Rakuten, Inc.: key financials ($)

Table 14: Rakuten, Inc.: key financials (Â¥)

Table 15: Rakuten, Inc.: key financial ratios

Table 16: Yamada Denki Co., Ltd.: key facts

Table 17: Yamada Denki Co., Ltd.: key financials ($)

Table 18: Yamada Denki Co., Ltd.: key financials (Â¥)

Table 19: Yamada Denki Co., Ltd.: key financial ratios

Table 20: Japan size of population (million), 2013-17

Table 21: Japan gdp (constant 2005 prices, $ billion), 2013-17

Table 22: Japan gdp (current prices, $ billion), 2013-17

Table 23: Japan inflation, 2013-17

Table 24: Japan consumer price index (absolute), 2013-17

Table 25: Japan exchange rate, 2013-17

List of Figures

List of Figures

Figure 1: Japan games software market value: $ million, 2013-17(e)

Figure 2: Japan games software market geography segmentation: % share, by value, 2017(e)

Figure 3: Japan games software market distribution: % share, by value, 2017(e)

Figure 4: Japan games software market value forecast: $ million, 2017-22

Figure 5: Forces driving competition in the games software market in Japan, 2017

Figure 6: Drivers of buyer power in the games software market in Japan, 2017

Figure 7: Drivers of supplier power in the games software market in Japan, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in Japan, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in Japan, 2017

Figure 10: Drivers of degree of rivalry in the games software market in Japan, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: BIC Camera Inc.: revenues & profitability

Figure 14: BIC Camera Inc.: assets & liabilities

Figure 15: Rakuten, Inc.: revenues & profitability

Figure 16: Rakuten, Inc.: assets & liabilities

Figure 17: Yamada Denki Co., Ltd.: revenues & profitability

Figure 18: Yamada Denki Co., Ltd.: assets & liabilities

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