Games Consoles in the United States
- Pages: 33
- Published: April 2015
- Report Code: OHME1058
Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the United States games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models. A games console has traditionally filled a single role in the entertainment of the user; as of now, most video games consoles might be more accurately described as diversified home entertainment systems with once exceptional features, such as the streaming of movies, becoming more the rule. Market values are defined using annual average retail prices for each individual market; market volumes are defined as the total amount of units of consoles sold within a trading year. Market shares are based upon volume sales and consist of all console sales, including handheld. Any currency calculations used in the creation of this report have been calculated using constant 2014 annual average exchange rates.
The US games consoles market had total revenues of $2,698.9m in 2014, representing a compound annual rate of change (CARC) of -15.1% between 2010 and 2014.
Market consumption volumes declined with a CARC of -12.8% between 2010 and 2014, to reach a total of 18.9 million units in 2014.
The performance of the market is forecast to decline further but at a slower pace, with an anticipated CARC of -6.7% for the five-year period 2014 – 2019, which is expected to drive the market to a value of $1,910.8m by the end of 2019.
Scope
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in the United States
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in the United States
Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the United States games consoles market with five year forecasts by both value and volume
Macroeconomic indicators provide insight into general trends within the United States economy
Reasons to buy
What was the size of the United States games consoles market by value in 2014?What will be the size of the United States games consoles market in 2019?
What factors are affecting the strength of competition in the United States games consoles market?
How has the market performed over the last five years?
Who are the top competitiors in the United States's games consoles market?
Companies mentioned
Microsoft Corporation, Nintendo Co., Ltd. and Sony Computer Entertainment Inc.
Table of Contents
List of Tables
List of Figures
Pricing
Discounts available for multiple purchases.