Games Consoles in the United States

Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the United States games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models. A games console has traditionally filled a single role in the entertainment of the user; as of now, most video games consoles might be more accurately described as diversified home entertainment systems with once exceptional features, such as the streaming of movies, becoming more the rule. Market values are defined using annual average retail prices for each individual market; market volumes are defined as the total amount of units of consoles sold within a trading year. Market shares are based upon volume sales and consist of all console sales, including handheld. Any currency calculations used in the creation of this report have been calculated using constant 2014 annual average exchange rates.

The US games consoles market had total revenues of $2,698.9m in 2014, representing a compound annual rate of change (CARC) of -15.1% between 2010 and 2014.

Market consumption volumes declined with a CARC of -12.8% between 2010 and 2014, to reach a total of 18.9 million units in 2014.

The performance of the market is forecast to decline further but at a slower pace, with an anticipated CARC of -6.7% for the five-year period 2014 – 2019, which is expected to drive the market to a value of $1,910.8m by the end of 2019.

Scope

Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in the United States

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in the United States

Leading company profiles reveal details of key games consoles market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the United States games consoles market with five year forecasts by both value and volume

Macroeconomic indicators provide insight into general trends within the United States economy

Reasons to buy

What was the size of the United States games consoles market by value in 2014?

What will be the size of the United States games consoles market in 2019?

What factors are affecting the strength of competition in the United States games consoles market?

How has the market performed over the last five years?

Who are the top competitiors in the United States's games consoles market?

Companies mentioned

Microsoft Corporation, Nintendo Co., Ltd. and Sony Computer Entertainment Inc.

Table of Contents

TABLE OF CONTENTS

Executive Summary 2

Market value 2

Market value forecast 2

Market volume 2

Market volume forecast 2

Category segmentation 2

Geography segmentation 2

Market share 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 8

Market value 8

Market volume 9

Market Segmentation 10

Category segmentation 10

Geography segmentation 11

Market share 12

Market Outlook 13

Market value forecast 13

Market volume forecast 14

Five Forces Analysis 15

Summary 15

Buyer power 16

Supplier power 17

New entrants 18

Threat of substitutes 19

Degree of rivalry 20

Leading Companies 21

Microsoft Corporation 21

Nintendo Co., Ltd. 24

Sony Computer Entertainment Inc. 27

Macroeconomic Indicators 28

Country Data 28

Methodology 30

Industry associations 31

Related MarketLine research 31

Appendix 32

About MarketLine 32

LIST OF TABLES

Table 1: United States games consoles market value: $ million, 201014 8

Table 1: United States games consoles market volume: thousand units, 201014 9

Table 1: United States games consoles market category segmentation: thousand units, 2014 10

Table 1: United States games consoles market geography segmentation: $ million, 2014 11

Table 1: United States games consoles market share: % share, by volume, 2014 12

Table 1: United States games consoles market value forecast: $ million, 201419 13

Table 1: United States games consoles market volume forecast: thousand units, 201419 14

Table 1: Microsoft Corporation: key facts 21

Table 1: Microsoft Corporation: key financials ($) 22

Table 1: Microsoft Corporation: key financial ratios 22

Table 1: Nintendo Co., Ltd.: key facts 24

Table 1: Nintendo Co., Ltd.: key financials ($) 25

Table 1: Nintendo Co., Ltd.: key financials (Â¥) 25

Table 1: Nintendo Co., Ltd.: key financial ratios 25

Table 1: Sony Computer Entertainment Inc.: key facts 27

Table 1: United States size of population (million), 201014 28

Table 1: United States gdp (constant 2005 prices, $ billion), 201014 28

Table 1: United States gdp (current prices, $ billion), 201014 28

Table 1: United States inflation, 201014 29

Table 1: United States consumer price index (absolute), 201014 29

Table 1: United States exchange rate, 201014 29

LIST OF FIGURES

Figure 1: United States games consoles market value: $ million, 201014 8

Figure 1: United States games consoles market volume: thousand units, 201014 9

Figure 1: United States games consoles market category segmentation: % share, by volume, 2014 10

Figure 1: United States games consoles market geography segmentation: % share, by value, 2014 11

Figure 1: United States games consoles market share: % share, by volume, 2014 12

Figure 1: United States games consoles market value forecast: $ million, 201419 13

Figure 1: United States games consoles market volume forecast: thousand units, 201419 14

Figure 1: Forces driving competition in the games consoles market in the United States, 2014 15

Figure 1: Drivers of buyer power in the games consoles market in the United States, 2014 16

Figure 1: Drivers of supplier power in the games consoles market in the United States, 2014 17

Figure 1: Factors influencing the likelihood of new entrants in the games consoles market in the United States, 2014 18

Figure 1: Factors influencing the threat of substitutes in the games consoles market in the United States, 2014 19

Figure 1: Drivers of degree of rivalry in the games consoles market in the United States, 2014 20

Figure 1: Microsoft Corporation: revenues & profitability 23

Figure 1: Microsoft Corporation: assets & liabilities 23

Figure 1: Nintendo Co., Ltd.: revenues & profitability 26

Figure 1: Nintendo Co., Ltd.: assets & liabilities 26

List of Tables

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List of Figures

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    Pricing

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